10 REM BASIC SPRITE FILE LOADER 20 S=128*64:REM 128 = SPRITE BLOCK NUMBER 30 OPEN1,8,4,"FILENAME":REM USE FILENAME OF DESIRED SPRITE 40 B$=CHR$(0):FORA=STOS+4096:GET#1,A$:POKEA,ASC(A$+B$): IFST=.THENNEXT 50 CLOSE1